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DESCRIPTION
V0.13.0.1 bugfixes + linux
Windows:
https://mega.nz/file/sHggSaoC#qSGpIK-tlDk-fAbpNEYFOsBfRb0ayvg4AEBe77pnsmc
Linux:
https://mega.nz/file/dOp2DYAb#WDoLnJSQD4D-SKHRPu7AwpKaulqsDntiJZbzsRlCdoU
- servicing didn't clear lust when target had no energy
- rng for some things didn't change each day in some occasions (spawned same tavernquests etc.)
- "enticed" made ai behave weirdly even when no character is presenting
- full restore wasn't useable
- shelldrakes dropped invalid materials
- could collect infinite mushrooms from one spot
- genetic size/gender for crea summons weren't always accurate
- some overworld event pics weren't shown
- enemies in new merchant event were all bosses
- needed to have more basic resources to craft something (instead of equal+)
- eggs from an event were always lava type
- some uniques didn't have the unique trait
- evo lost lavaimmunity trait after normal transformations
- enemy evo in special forms showed (wrong) clothing overlay
- removed automatic milking upgrade as its kinda redundant now
- gallery pics for evel didn't unlock
- tentacle research event couldn't trigger, as the loccation was inaccessible. (moved to guild)
- couldn't mindcontrol lustbound characters
- petite/busty/Wellendowed traits didn't affect energy/milk
- sexmaster/god affects recruiting chance now.
- recruit chance no longer capped between 1 and 90%. (can be higher than 100 to show skills more clearly)
- producer increased production by +2 and *2, instead of just +2
- equalising room upgrade behaved weirdly/opposite
- stored eggs were weirdly aligned
- could have same trait multiple times in tavernquest requirements
- fixed some weird behaviour for quickruns right after doing a random battle
- gallery didn't show loot/produced materials for creatures
- avy's familiar has maxlv 10 now. avy has increased potion uses
- manaworms can spawn in the wild now and gained mount trait
- added some recipes for previously unused materials
- can now get sexmaster/god traits with mc when reaching lv 10/15 in any skill
- devil/angel pacts change stats more (and change base stats)
- added some pics to gallery
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V0.13.0.0
Only unlockables.sav is compatible (teams are probably also not compatible this time)
Windows:
https://mega.nz/file/gKY3UCZL#9drKVgWQ8MPr7TpgslAD7RBm-8WTJh1z64RmYbC9SLI
Linux: later after potential bugfixes
Changelog:
Alternate art:
- base species have some variations (mostly different hairstyles/horns etc.)
- can choose for starters, otherwise spawn randomly
- can see variations in gallery. can also toggle clothing in gallery
Egg-rework:
- All species have an eggtype
- different types have certain properties/requirements
- eggtype is determined from female part in pairing
- Hatchery has multiple rooms which can be set to different types/build upgrades etc.
- Any character can be assigned as a hatcher in a room, increasing egg growth at cost of exhaustion.
Milk/Semen rework:
- Each character has milk/semen("energy") storage/regen based on species/some traits (lower numbers like 5(+2/day) etc.)
- bonus milk capacity based on titsize
- Each harvest gets that amount of crafting materials (semen type based on eggtype. Milk is just one resource).
- Collecting can be done from charactermenu as well
- During camping any character can use stored milk as free temporary food
- various changes to traits/consumables to fit.
Combat/Sex-actions:
- Energy as a resource in combat
- new action Service: chance target cums (equal to lust percentage)->target loses energy. You collect crafting materials based on species equal to energy lost
- Fuck: both characters lose energy. chance to recruit equal to enemy lustpercentage. malus for remaining energy
- Passives triggered by fucking only do so if energy was lost. (They are generally a lot stronger now)
- Whenever a character loses energy but doesn't have any, they become weakened for the remaining battle.
- max lust always increases after sex actions (instead of only at 50%+ lust)
- Presenting: Can "Seduce" self to trigger a new action. Nearby enemies have a chance to become enticed, prioritizing fucking the presenting character before other actions.
- Enemies at 100% lust or enticed will fuck nearby player characters, if they are at 50%+ or "presenting".
Insectgirl-rework:
- Economy + sexual support characters.
- Usually have very high energy storage, but low regen.
- Collect energy when fucked instead of losing it. (converting it into their type)
- can instantly produce eggs using energy (effectively breed with self)
Crafting/Alchemy:
- Can collect materials in various ways (herbs/mushrooms/semen/milk etc.)
- Special materials can be earned from npc objectives (kingsquests/tavern/ranked/portalrewards)
- Can collect semen during brothel shows
- Materials are stored in separate inventory/list with infinite capacity (Don't need to bring them back from portals)
- Creatures drop materials like scales/fur etc. based on species when defeated in combat
- Characters produce daily materials like honey/poison/silk etc. when conditions are met (housing+morale)
- Craft potions/items etc. with those materials (+ regular resources)
- Some collectible herbs etc. are no longer items immediately but can be used in various ways
- Special recipes based on maincharacters/elements/professions etc.
- new fishes as materials. possible fishes change based on fishing-spot/biome/weather
- many new items
Balancing:
- Lowered aggression of enemies/increased stealth effect
- Decreased enemy density in story portals
- Most legendary items are stronger
- entangled limits ap-gain to 1/turn. constrict now entangles
- creatures with suckmana/life can convert their max hp/mana into strength/magic
Other:
- new scenes. new unique character
- new profession + mc trait
- town npcs have a unique uninheritable special trait or passive
- succubus have some new skills/passives
- you now get the profession specific starting items in quickruns
- tamer profession increases stat growth of creatures, instead of a one-time bonus when caught
Noteworthy bigfixes:
- Blinded reduced speed/Armor each tick instead of once. (and only regained once when removed)
- Highlighted starting professions didn't give the bonus money
- Evolving seedlings didn't update their movementcosts immediately
- lost crystals when fusion failed due to exhaustion
- skill combos when fusing were based on left/right character position
- starters had wrong genetic lvType
- could camp in unstable worlds with the hotkey
First discord seed: "Random" (Crea merchant)