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V0.13.0.1 bugfixes + linux

Windows:
https://mega.nz/file/sHggSaoC#qSGpIK-tlDk-fAbpNEYFOsBfRb0ayvg4AEBe77pnsmc 

Linux:
https://mega.nz/file/dOp2DYAb#WDoLnJSQD4D-SKHRPu7AwpKaulqsDntiJZbzsRlCdoU 

  •  servicing didn't clear lust when target had no energy
  •  rng for some things didn't change each day in some occasions (spawned same tavernquests etc.)
  •  "enticed" made ai behave weirdly even when no character is presenting
  •  full restore wasn't useable
  •  shelldrakes dropped invalid materials
  •  could collect infinite mushrooms from one spot
  •  genetic size/gender for crea summons weren't always accurate
  •  some overworld event pics weren't shown
  •  enemies in new merchant event were all bosses
  •  needed to have more basic resources to craft something (instead of equal+)
  •  eggs from an event were always lava type
  •  some uniques didn't have the unique trait
  •  evo lost lavaimmunity trait after normal transformations
  •  enemy evo in special forms showed (wrong) clothing overlay
  •  removed automatic milking upgrade as its kinda redundant now
  •  gallery pics for evel didn't unlock
  •  tentacle research event couldn't trigger, as the loccation was inaccessible. (moved to guild)
  •  couldn't mindcontrol lustbound characters
  •  petite/busty/Wellendowed traits didn't affect energy/milk
  •  sexmaster/god affects recruiting chance now. 
  •  recruit chance no longer capped between 1 and 90%. (can be higher than 100 to show skills more clearly)
  •  producer increased production by +2 and *2, instead of just +2
  •  equalising room upgrade behaved weirdly/opposite
  •  stored eggs were weirdly aligned
  •  could have same trait multiple times in tavernquest requirements
  •  fixed some weird behaviour for quickruns right after doing a random battle
  •  gallery didn't show loot/produced materials for creatures

  •  avy's familiar has maxlv 10 now. avy has increased potion uses
  •  manaworms can spawn in the wild now and gained mount trait
  •  added some recipes for previously unused materials
  •  can now get sexmaster/god traits with mc when reaching lv 10/15 in any skill
  •  devil/angel pacts change stats more (and change base stats)
  •  added some pics to gallery

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V0.13.0.0

Only unlockables.sav is compatible (teams are probably also not compatible this time)
Windows:
https://mega.nz/file/gKY3UCZL#9drKVgWQ8MPr7TpgslAD7RBm-8WTJh1z64RmYbC9SLI 

Linux: later after potential bugfixes

Changelog:

Alternate art:

  • base species have some variations (mostly different hairstyles/horns etc.)
  • can choose for starters, otherwise spawn randomly
  • can see variations in gallery. can also toggle clothing in gallery

Egg-rework:

  •  All species have an eggtype
  •  different types have certain properties/requirements
  •  eggtype is determined from female part in pairing
  •  Hatchery has multiple rooms which can be set to different types/build upgrades etc.
  •  Any character can be assigned as a hatcher in a room, increasing egg growth at cost of exhaustion.

Milk/Semen rework:

  •  Each character has milk/semen("energy") storage/regen based on species/some traits (lower numbers like 5(+2/day) etc.)
  •  bonus milk capacity based on titsize
  •  Each harvest gets that amount of crafting materials (semen type based on eggtype. Milk is just one resource). 
  •  Collecting can be done from charactermenu as well
  •  During camping any character can use stored milk as free temporary food
  •  various changes to traits/consumables to fit. 

Combat/Sex-actions:

  •  Energy as a resource in combat
  •  new action Service: chance target cums (equal to lust percentage)->target loses energy. You collect crafting materials based on species equal to energy lost
  •  Fuck: both characters lose energy. chance to recruit equal to enemy lustpercentage. malus for remaining energy 
  •  Passives triggered by fucking only do so if energy was lost. (They are generally a lot stronger now)
  •  Whenever a character loses energy but doesn't have any, they become weakened for the remaining battle.
  •  max lust always increases after sex actions (instead of only at 50%+ lust)
  •  Presenting: Can "Seduce" self to trigger a new action. Nearby enemies have a chance to become enticed, prioritizing fucking the presenting character before other actions.
  •  Enemies at 100% lust or enticed will fuck nearby player characters, if they are at 50%+ or "presenting".

Insectgirl-rework:

  •  Economy + sexual support characters.
  •  Usually have very high energy storage, but low regen.
  •  Collect energy when fucked instead of losing it. (converting it into their type)
  •  can instantly produce eggs using energy (effectively breed with self)

Crafting/Alchemy:

  • Can collect materials in various ways (herbs/mushrooms/semen/milk etc.)
  • Special materials can be earned from npc objectives (kingsquests/tavern/ranked/portalrewards)
  • Can collect semen during brothel shows
  • Materials are stored in separate inventory/list with infinite capacity (Don't need to bring them back from portals)
  • Creatures drop materials like scales/fur etc. based on species when defeated in combat
  • Characters produce daily materials like honey/poison/silk etc. when conditions are met (housing+morale)
  • Craft potions/items etc. with those materials (+ regular resources)
  • Some collectible herbs etc. are no longer items immediately but can be used in various ways
  • Special recipes based on maincharacters/elements/professions etc.
  • new fishes as materials. possible fishes change based on fishing-spot/biome/weather
  • many new items

Balancing:

  •  Lowered aggression of enemies/increased stealth effect
  •  Decreased enemy density in story portals 
  •  Most legendary items are stronger
  •  entangled limits ap-gain to 1/turn. constrict now entangles
  •  creatures with suckmana/life can convert their max hp/mana into strength/magic

Other:

  •  new scenes. new unique character
  •  new profession + mc trait
  •  town npcs have a unique uninheritable special trait or passive
  •  succubus have some new skills/passives
  •  you now get the profession specific starting items in quickruns
  •  tamer profession increases stat growth of creatures, instead of a one-time bonus when caught

Noteworthy bigfixes:

  •  Blinded reduced speed/Armor each tick instead of once. (and only regained once when removed)
  •  Highlighted starting professions didn't give the bonus money
  •  Evolving seedlings didn't update their movementcosts immediately
  •  lost crystals when fusion failed due to exhaustion
  •  skill combos when fusing were based on left/right character position
  •  starters had wrong genetic lvType
  •  could camp in unstable worlds with the hotkey

First discord seed: "Random" (Crea merchant)

Syvaron PATREON 128 favs
VIEWS1
FILES1 file
POSTEDJul 17, 2020
ARCHIVEDJun 10, 2026