Hello everyone! Build time! Ive talked a little about my plans for the Card Summoning Tome and how it will be involved in the progression system. The first version of the "Card Unlock System" is now available for use, and it lets you choose what 3 cards appear in your Tome. The system involves the use of experience, and we've somewhat revised that as well. There are now 2 types of experience: General Experience, which we're representing with a blue star, and Boss Essence, which we're representing with a round opal. Boss Essence can be earned by defeating bosses, and general experience can be earned by defeating any monster, including bosses. The menus are still a little rough, and the button used to access them is pretty much unadvertised. To access the new menus, you click on this nondescript door:
As I said, the menus are kinda wonky. The Choose Cards menu requires THREE card choices before you're able to exit the menu. I'm gonna add some clarity to this in the future, but for now, bare with me. Another quirk: The game only saves when you start and end runs. This means if you end a run and unlock or equip cards, and then Exit the Game before starting a new run, the unlocks and equips will not be saved.
Anyway, this is the earliest form the the progression system! Let me know what you think of it! Here are some things I'm planning to add soon: Add unique, temporary cards to the summoning tome during a run when defeating a boss. Make a monster reward that creates a Card Summoning Tome. Add the ability to upgrade combos during a run. And of course, the broader progressions, less specific to the new system, such as upgrading Kats max health, changing her equipped combos, and unlocking entire new character archetypes.
We've also done some mild rebalancing and some bug fixing, but you can read about all that below. Anyway, enjoy the build! And please do let me know what you think! And if you find any bugs! In case you don't know, theres a big ol' patreon group chat for that stuff! (but comments are great, too!) Thank you all for your support! <3 Also, if you're in Seattle, I'm gonna table at something called "Furswap" or something like that on the 8th to sell some Hardcoded steam keys that I made little acrylic cards for. I think they're pretty cute.
New Cards:
Hickey Smack
Bonfire Orgy
Instant Crush
Studded Collar
New Card Art:
Lesser Riches
Lavish Gifts
Hickey Smack
Studded Collar
Familiar Embrace
Instant Crush
Balance Changes:
the Card Summoning Tome now spawns on turns 3, 6, and 9 instead of on turns 4 and 8the card "First Touch" now causes you to lose 2 heat instead of 3
the card "Verbal Lashing" has been moved to the unlock system
the card "Leg Lengtheners" has been moved to the unlock system
the card "Mind Break" now gains a coin instead of adding a resource (because adding a resource was confusing)
the card "Lingual Agility" now adds 1 coin instead of 2 coins
the monster "Findom" now has 5 heat tolerance instead of 4
the card "Breeding Press" now adds a coin
the card "Pain Training" now adds a coin
the card "Brutal Domination" now has 2 Vicious resources instead of no resources
the card "Grabby Wigglers" has been added to one of the card sets in the garden that didnt have enough Vicious resource
Misc and Bugfixes:
The Combo Roll now moves out of the way of the top-of-the-screen notification, so that you can see your current combo resources while selecting cards.
Fixed preview/actual card mismatches on the card "Web of Desire"
Fixed a fatal crash associated with searching your discard