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HELL QUEEN, RECEIVE ME patreon build 0.5

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Hey everyone! New Build! We've got a new system this month: Move Upgrades! With every 4 monsters you defeat, you'll now have the option to upgrade one of your Moves. Each move has 2 upgrade options and can only be upgraded once. This is the first version of the system, and the upgrade options might change as we balance stuff. But try it out! To support this system, I added a thing where Moves can now do a special thing the first time you use them in a given combat. For example, some moves can be upgraded so that the first time you use them, you draw a card. I'm hype about this cause it should encourage players to try and get as many different moves off in a single combat as possible. Also, I added a system to enable Activatable Artifacts. There's only one in game so far, called "Scented Oils," but I think the new design space will lead to some cool cards in the future. "Scented Oils" draws 2 cards and discards itself on activation. This is another (more power than Breathless Moment, but less versatile) way for players to bring cards into a phase of their choice. A player who needs extra cards in combat and activate it then, or in a turn where they need just an extra coin or two to buy a card they want. Other than these two new systems, we have some....

Balance changes! Monsters now spawn once every 3 turns instead of every 2 turns, but can spawn on the same turn as a card summoning tome. This means that monsters are going to bog-down the stage less quickly, allowing the player more time to put their deck together before tackling the boss. To compensate, both the Drey Mare and the Grounds Kreeper have had their heat tolerances increased by 5.

Anyway, that's the update! I'm hoping to include some story / character building stuff for the next one, so stay tuned! I hope you have fun playing the new build! Thank you all for your support in these insanely trying times!!!

New Cards:

Scented Oils (appears in some Sauna card sets)

Fear Prayer (appears in the Summoning Tome Unlock list)

New Art:

Scented Oils card art

Fear Prayer card art

Bonfire Orgy card art

Balance Changes:

Moves are now upgradable!

Monsters spawn every 3 turns instead of every 2 turns

Monsters and Summoning Tomes can spawn on the same turn

the card "Pain Training" now costs 2 coins instead of 3

Garden_4 card set changes - Cut "Coin Trick," - Added "Scented Oils"

Garden_3 card set changes - Added "Scented Oils"

Sauna_2 card set changes - Cut "Borrowed Silver," "Impact Play", and "Cuddle Puddle," - Added "Portable Pole," "Lovespring Eve," and "Dazzling Baubles"

increased Drey Mare heat tolerance from 30-35, increased Grounds Kreeper heat tolerance from 40-45

Misc and Bugfixes:

Fixed a fatal bug caused by using the card summoning tome on a save in which the summoning tome equip menu has never been opened.

Portable Pole was fucked up but I fixed it lmao

Card costs are now visible in the Summoning Tome unlock menu (finally)

Closing the game no longer resets which cards are equipped to the Summoning Tome

Moves can now be clicked-on to show expanded details

Ghosthug Games PATREON 128 favs
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POSTEDMar 2, 2026
ARCHIVEDJun 10, 2026