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CDimagined Graphics Pack 2026 - June Update

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CDimagined Graphics Pack 2026 - June Update
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We would like to start by apologizing for our inactivity over the past few weeks. Other responsibilities conflicted with our work schedules, making it difficult to dedicate enough time to development. However, we’ve worked through those challenges and are now back on track, ready to bring even more exciting content to our community.

With that said, summer has arrived sooner than expected, which means it’s time for an exciting new June update. This is one of the biggest upgrades we’ve made to the Gamma and LCS versions so far, bringing a wide range of new features, cleaner exposure behavior, reworked glare and bloom effects, and much greater control over the final image.

New ImaginedFX System

The June update introduces ImaginedFX, a new built-in SPICE effects system developed in collaboration with @vikingfreakz. It adds a more creative and dynamic side to our PP filter, with effects including:

VHS effects

Anamorphic lens effects

Border effects

Dirt and lens contamination

Film grain

A Photoshop-style photo editor

Advanced Photo Editor

The new Advanced Photo Editor brings Photoshop-like editing controls directly into the game, giving you more control over the final look of your photos. You can fine-tune the lighting, colors, details, and finishing effects without needing to use external editing software.

Reworked Image Processing

We’ve reworked how the filter handles exposure and tonemapping, creating a cleaner and more natural-looking image. Transitions between interiors and exteriors are now smoother, with less over-processing and more consistent results across different weather conditions and times of day.

Reworked exposure LUT

New exposure-based tonemapping

Updated CBE targets

Improved interior and exterior exposure balance

Reduced over-processing

Cleaner LCS tone response

More stable results across different weather conditions and times of day

Reworked Glare and Bloom

Glare and bloom have been heavily reworked to make bright lights, reflections, headlights, and sunlight look more natural and less harsh.

Glare presets now respond dynamically to exposure

Default, 5-point, 7-point, GT7, Bloomy, and No Bloom presets have been rebuilt

Glare triggering is now more controlled

Lens flares are cleaner and more consistent

Bloom and glare settings have been improved and renamed

Atmosphere and Lighting Improvements

The June update also brings several improvements to the overall atmosphere and lighting, making scenes look more natural and consistent without pushing the effects too far.

Reduced forced fog and sky fog

Removed the heavy sky saturation introduced in the May update

Reduced directional ambient lighting

Added ambient radiosity saturation that reacts to cloud shadows

Stabilized the size of the sun and moon

Reduced overly strong god rays

Disabled forced lightning shader overrides

As always, a huge thank you to everyone who continues to support us. It genuinely means a lot, and we wouldn’t be able to keep putting this much time and effort into the project without you. Much love to all of you and keep an eye out, because we’ve got a lot more planned.

chromadusk PATREON 9 favs
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FILES7 files
POSTEDJun 24, 2026
ARCHIVEDJun 24, 2026