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Xenomorph wip 2

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Xenomorph wip 2
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DESCRIPTION

Hey everyone! Sorry for the delay, I haven't done the full model workflow for while now so I was a bit rusty x3

I wanted to show today the updated proportions of the xenomorph along with some head designs I iterated through.

So first off, The body!

The entire body has been resculpted along with the proportions of the legs and tail being edited. I also rescultped the arms to update the anatomy to something I was happier with. Some of you may notice that this might seem a slight less detailed than the previous wip and well, that's true! This is because the model has been taken out of multires and put into a dynamic topology which erases any sort of high frequency detail that was too small to be captured, this needed to be done to change proportions around without having stretching. All of the extra details and even more, will be added back once the mesh is retopologized ^^

Next we have the different head designs I played around with. This was something that took me a bit of time to get to a point I liked since I wanted to blend a sorta smooth shelled variant with the original xeno depicted in media. They do have a bit of a goofy look with no mouth done atm but keep in mind it should all be fine in the end haha.

ChitterCG PATREON 907 favs
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FILES12 files
POSTEDMar 21, 2026
ARCHIVEDMar 21, 2026