So all base shapes are done and the model is now ready for retopology! After that I will do a final detailed sculpt over the model and then do UV's and texturing. Finally after that I'll get a rig done for em and he should be good to go! As I have someone else doing the retopo for me, I will be working on an animation for this month in the meantime ^^
One last thing, not captured in these screenshots. I made the size of those back spike things significantly larger ^^
Some wips
The screenshot below is to explain why I prefer having retoplogy done before I sculpt finer details. The polygonal density is all over the place so sculpting even something such as a smooth stroke across would have wildly different resolutions. (This is just because of my workflow most other artists don't run into this problem haha)