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Today, I spent the entire day upgrading and fixing all of my previous scenes, including the demo, free, and paid versions—except for the 3some scene “Hello”… I decided to leave that one as it is.

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PINKY INFERNO SCENE

Demo / Free Version

This is my first paid scene, so there’s no way I’m going to abandon it. After receiving my first round of feedback, I decided to rework everything to make it significantly better—both the demo and the paid version.

In this demo version, I have:

Most importantly, improved the animation so it’s much smoother—no more sluggish or slow movement.

Fixed the lighting.

Replaced the Royce with my own logo (the Royce had a mesh collider, so the scene should now be lighter).

Added shadows and reflections to the girls’ eyes to make their gaze more realistic.

Paid Version

In this paid version, I have:

Added the ability to replace the girls’ appearances without using the VaM editor—just switch them through my control panel (their shoes are locked). This should only be done once, since Euna’s preset picker locks everything currently in place.

Adjusted the play button for all three parts, so it should work reliably no matter how you press it—unless you intentionally spam it.

The rest is like above !

HOW THIS SCENE

Demo / Free Version

Added a control panel section called “Potato PC Section” for users with low-end PCs to improve FPS.

Included options to instantly remove Vex and Charlie’s clothing, toggle the car, and toggle fog.

Paid Version

I’ve updated, upgraded, and fixed the following issues in this scene:

Fixed the button that transitions to Part 2 after Part 1 ends (some users reported it didn’t appear after changing characters). It should now show up immediately after Part 1 finishes.

Improved the character switching buttons. You can now easily switch to any preset while keeping all clothing and high heels intact (I recommend using fully nude presets without accessories). Each button can only be used once per character.

The rest is like above free scene

I received feedback from someone saying that after replacing the characters, the play button didn’t work. I’m currently investigating this. When I replicate exactly what they did, everything works perfectly, so I suspect it may be related to hardware limitations—possibly RAM—causing performance issues in VaM.Just to clarify, my hardware isn’t exactly top-tier, and I’m not even using any CPU performance patch (RTX 3080, 64GB DDR4 RAM, i9-10900K), but I can run this scene perfectly on both desktop and VR (Pico 4 Ultra).

So I need more feedback from you guys to continue optimizing and identify the root cause of any issues. I’ve already fixed a lot of bugs, and I’ll keep working on improvements whenever new issues come up.It’s really frustrating… I spent the whole day and didn’t make any progress on the scene I’m working on. On top of that, I also had to deal with people hardware issues. =.=

Ztulian PATREON 25 favs
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POSTEDApr 27, 2026
ARCHIVEDApr 27, 2026