Alright, I’ve done one final update for everyone playing in VR who told me the scene is still too heavy.This time, I’ve reduced everything—from demo to paid scenes—to minimum settings so that even people with mid-tier PCs can run them. I really want everyone to be able to enjoy my scenes. If you can’t play them in VR, then it kind of defeats the whole point. At this stage, I’ve done everything I possibly can.
Pinky Inferno (Demo & Paid)
Starts with only 2 lights
Logo beat effect disabled
Mirror system completely removed
Added a control panel option to toggle all lights in the scene
How This (Demo & Paid)
Starts with only 2 lights (Paid version: 1 light)
Mirror system removed
Car has been removed
Fog removed
Logo beat effect disabled
Added a control panel option to toggle all lights in the scene
Honestly, I don’t think I can optimize anything further. Thanks a lot for all your feedback.
If the scene runs well now, please leave feedback or a review so I know whether I should keep working this way. Otherwise, I might pause making 4-character scenes for a while. You know how it is—those are extremely heavy to make, and if VR players can’t enjoy them, I feel pretty bad about it.
As for paid scenes on the Hub, I can’t update them right now because there’s a limit of 3 paid uploads within 7 days, and I’ve already used them all. So for now, paid scene updates will only be available on Patreon Here. Demo and free scenes, however, have already been updated on the Hub.I will updated the link about 1 ~ 2 hours.....
Thanks again, everyone 🙏