The next aspect we decided to improve in version 0.8.7 was the combat system. Currently, combat in the game is quite simple and boring, so we decided to update the behavior patterns of mobs in combat. Often, these behavior patterns will be individual for each creature. For example, a wolf will block attacks. If Yoki attacks a wolf, the wolf will block the attack. When the attack is blocked, if Yoki hits the block, the wolf will take almost no damage and will immediately counterattack.
These changes will not make the wolf more difficult, but will add variety to combat with it.