There was an issue where the camera would occasionally stutter when moved.My thanks to a1942y for reporting this. Thanks to that, I discovered that an unnecessary scan was still running, and I was able to reduce frame drops by about 3%.
It also passed VR testing, and high-resolution shots taken with the SuperShot plugin work perfectly.
The usage is simple.
Attach the Post Another assetbundle to a CUA atom.
Then go to the plugin tab of that CUA atom—where the assetbundle is loaded—and inject the Cs.
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fix 2026-02-09
Features you may recognize from the original Post Magic have been added.However, the way they work—and the resulting effects—are different.That’s because Post Another is implemented entirely with shaders.
This includes Vignette, Bloom, Anti-Aliasing, and Sharpen.
You no longer need to load the asset bundle from a custom atom.Once the plugin is injected, it will automatically use the shader data embedded in the asset bundle.
The code related to splitting features into group tabs was referenced from moyashi post-processing plugin.
https://hub.virtamate.com/threads/post-processing.42942/
Try this version of Post Another.
It performs well.
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2026-02-14
The VR-related issues have been resolved. High-resolution screenshots now work properly with the SuperShot plugin as well.
Use two LUTs.
Bloom 1 features.
Bloom 2 – Spark Light.
For Bloom 2, if you want only specific objects to sparkle, you’ll need to adjust the light-related properties of the clothing or asset, such as gloss or specular settings.
If a black spec texture is applied to clothing, the black areas will not sparkle.
All options have been adjusted to display correctly in VR.
However, Bloom 2’s Spark Light still shows some differences compared to how it appears on the monitor.
SuperShot now supports high-resolution screenshots without the aliasing issue.
Bloom 1 has also been improved in quality compared to the previous version.