Miscellaneous Updates and Storyline Direction Polls
If you haven’t read the Public Devlog yet, I recommend checking it out first for better context on today’s update. In this Patreon-exclusive post, I’d like to invite you to share your insights on the future direction of the story. But first, let’s look at some of the mechanical changes I’ve been working on.
Weather and World-Influencing Events
The Weather System has been officially updated and integrated into the game. Currently, there are four primary states: Rain, Snow, Blooming, and Falling Leaves. Since the latter two are quite rare in Southeast Asia, I’ve designed them more as environmental "ambiance" rather than traditional weather.
I’ve also added a Monsoon Season, where bursts of heavy rain occur throughout the day for several months. I’m currently considering whether to keep, tweak, or remove this feature if it hinders the player’s experience too much. Moving forward, weather will directly impact other systems-such as clothing requirements, farming yields, and even triggering (or being triggered by) specific world events.
Loot Generation: Dismantle & Crafting Systems
I’ve implemented a Randomized Firearm Generation system. You can now acquire unique guns and accessories by defeating enemies, purchasing them from specialized shops, or through specific narrative events.
To complement this, I’ve created a system to disassemble weapons and clothing for repair materials. I will be pushing an update for this as soon as the interface is finalized. While the Crafting System is planned to sit alongside the inventory, it is currently lower on the priority list as I focus on core loops.
New Patreon Poll: Storyline Additions
I’d like to get a sense of your preferences regarding upcoming narrative paths. To avoid spoilers, I’ll keep these options somewhat vague. Please vote for the scenario you’d most like to see implemented!
Q: Which narrative arc would you like to see for the protagonist’s partner/family?(Note: Your relationship type will be selectable at the start of the game.)