I'm not gonna lie, kinda started spiraling working on this late at night 'cause I started fighting vectors and what not but in the end I got the program to do what I wanted and I understand how to use it better now. Hopefully all of this will be worth it when I try for a larger animation project with reusable rigs, objects and other resources which is the end goal.
I basically want to use blender for simple environments and moho for 2d animation. I like the low / mid poly of blender also but while blender was somehow easier for me to understand than vector tools in moho (idk, blender just clicked a little better, even though it was frustrating at times, mainly when transferring scenes back into godot or moho) I still think my 2D stuff looks better and should probably be my primary focus.
IDK, I'm rambling at this point so... yea. TLDR - wanna mix moho 2d and blender 3d and if that goes well, see if i can't somehow get that to translate into godot.