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Melvor Idle 2 v0.9.5-alpha

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Melvor Idle 2 v0.9.5-alpha
DESCRIPTION

More changed and additions based on Feedback, plus the usual bug fixes.

How to Download the Update

This update is now available on Steam. Restart Steam to receive the update immediately.

Standalone client downloads are available here: https://drive.google.com/drive/folders/1xxivTTy3OSqEGOCcP8YTYXzehl3zMk2b?usp=sharing

Changelog

Dealing with Armoured Enemies

There's been discussions around how Armoured Enemies do not feel rewarding due to the large decrease in XP/hr when facing them. This is highlighted even more by the fact you can't reduce or remove the Armour.

While Armoured Enemies are intended to provide less XP/hr in favour of better Item Drops, we can see the permanent XP reduction does not feel good. Before we look at changing how some of these mechanics work, we first wanted to provide a way for you to directly counter it.

We've now implemented a way for you to destroy the Enemy's Armour that fits with the theme of how we expect you to deal with Armoured Enemies:

An Enemy's Armour can now be destroyed by dealing damage from a single hit that is equal to or higher than the Enemy's Armour. The final damage value is what the game looks at for this.

Example: An Enemy has 50 Armour. If a single hit from you deals 50 damage or more, the Enemy's Armour will be broken (reduced to 0 for the remainder of the fight).

Combat Capes

Combat Capes have been offensively rebalanced to be more completive stat-wise. We've also made some Capes better for certain styles only, and have also added Protection to some:

Sand Nomad Cape and Glowing Lurker Cape have been buffed to now have more accuracy and damage bonuses, while also gaining Protection

Dire Wolf Cape has now been converted into a Melee-focussed Cape by increasing its Melee accuracy stats and adding evasion stats. As a result, it has lost its Ranged/Magic bonuses

Snakeskin Cape has increased Ranged accuracy and damage bonuses

Striped Cape now has additional accuracy and damage bonuses

Griffin Cloak now has added Protection

Combat Shields

Shields in Combat starting from T20 (Level 20) now have added Protection to make them a more competitive with other off-hand selections.

New Consumable Item drops in Combat

We've added some new non-Combat themed consumable Items that can be obtained in Combat:

Added Giant Honeycombs to Royal Bees: -10% food consumed by Animals in Ranching and +3% chance for Animals to not consume Food.

Added Dragon Bone Casings: A stronger variant of Bone Casings with +15 min hit and 80 Power Rating.

These drop from the Red Dragon or;

Can be created by upgrading 250 Bone Casings + 1 Dragon Bone for 250 Dragon Bone Casings. Requires Level 75 Beastcrafting.

Desert Spice Jars have been added to the Sand Nomad Mage, which grants -10 Difficulty for Intermediate Recipes only and +20 Cooking Proficiency for all Recipes.

Poison Pods have been added to the Plaguewing, which grants +8 Pest Protection at the cost of -3 Disease Protection in Farming.

Sand Drake Scales have been added to the Sand Drake. These can be upgraded alongside Leather to create Gliding Sols which grant +3% Agility Skill XP, +1% Flat Trap Success Chance in Agility and +5% chance to preserve Entry Costs to Arenas.

15 Leather + 1 Sand Drake Scale = 100 Gliding Sols. Requires 73 Beastcrafting.

Farming Mastery Guild

The most recent Major Update was meant to include a big change to the Farming Mastery Guild, however it was quickly reverted due to a critical bug.

We've now reimplemented the change:

Reduced and removed many Farming Mastery Guild tasks. This reduces the time to complete the Guild by an average of 50%.

Fletching

We are reducing Fletching level requirements for some Ranged weapons to help minimise large gaps and top-heavy unlocks.

Bows:

Maple Bow: Level 50 -> 45, XP 71 -> 58

Yew Bow: Level 65 -> 60, XP 136 -> 118

Magic Bow: Level 80 -> 75, XP 196 -> 182

Hard Oak Bow: Level 90 -> 85, XP 234 -> 244

Redwood Bow: Level 95 -> 92, XP 293 -> 281

Boomerangs

Oak Boomerang: Level 15 -> 18, XP 8 -> 9

Willow Boomerang: Level 30 -> 33

Maple Boomerang: Level 50 -> 48, XP 30 -> 26

Yew Boomerang: Level 65 -> 63, XP 60 -> 54

Magic Boomerang: Level 80 -> 78, XP 88 -> 84

Hard Oak Boomerang: Level 90 -> 88, XP 108 -> 105

Shop

Consistency change to ensure unlock Levels match Log levels from WC:

Maple Tool Handles: Level required to buy 35 -> 45

Yew Tool Handles: Level required to buy 45 -> 60

Magic Tool Handles: Level required to buy 55 -> 75

Hard Oak Tool Handles: Level required to buy 70 -> 85

Redwood Tool Handles: Level required to buy 85 -> 92

Agility Mark Shop

Added new consumable Thieving Item - Grappling Hook - Provides Stealth, Interval and Stun avoidance. Level 70 Agility required.

Reduced cost of the consumable Combat Charms by around 60%.

Ranching

Gem Golems now consume 1 Geode Dust, down from 5.

Bait in Cooking

Doubled the base quantity produced of all Baits created in Cooking.

Thieving

Rewards popup now displays base quantities inclusive of your Fortune value.

Bank

Default value for Sale/Upgrade/Open sliders in the Bank is now 1 (technically a bug but I'll mention it as a change)

Artwork

Updated regular & Elite Amulet of Ranged and Melee artwork, swapping their colours to better match the Combat Style it affects.

Added 5 Monster assets

Added 45 Potion assets

Added 29 Combat item assets

Fixes

Fix incorrect cost of Super Runecrafting potions in Herblore. They were higher than intended.

Fix Trapless Hunting causing Hunting to stop upon a Trap attempt.

Fix Ranching enclosure Add-ons not saving

Fix many missing and incorrect Item Bank Tags

Fix incorrect Joint Padding Item sale price

Fix Blackstone Item in Firemaking Toolbelt not being set as a consumable

Fix visual bug where Thieving Rewards don't recalculate when changing thieving gear

Fix Farming Potions no consuming on Plant Grown event

Fix visual bug where Artisan Skill intervals would not update dynamically if the interval changed via stats.

Fix Thieving Pet being far more rare than intended.

Fix higher than intended unlock requirements for some Super Potions in Herblore

Fix Hypnotic Glowsquid inflicting Sleep on itself instead of the Player

Fix Upgraded Dawnsteel missing it's individual Light bonuses

Fix Ranching Milestones are not in level order

Fix Bank UI expanding due to some item upgrade costs not dropping to a new line

Fix Combat UI stats panel expanding due to long stance names

Fix some spelling errors

Melvor Idle PATREON 23 favs
VIEWS1
FILES1 file
POSTEDJun 24, 2026
ARCHIVEDJun 24, 2026