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SB Devlog #2 (New spell and Hotbars)

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(SB is the abbrevation of the title of my new game; which will be a secret for now.)

I steam ahead quite well. It's kinda scary how smooth it is. My experience comes quite in handy.

I said that I wanted to start in background art, but I'll delay that. It's probably better to work on more game mechanics for now.

Things I implemented since the last post:I added a global cooldown to the spells. I'm not sure if I will keep it like that. But for now it feels right. Every spell has it's own cooldown.

The fireball does area of effect damage now. Seems pretty fitting. Doesn't need more explanation.

I added a new spell: The lightning bolt. It is cheaper, moves faster, but does less damage. The global cooldown is also shorter. That works nice in combination with the spell charging: In contrast to the fireball you can't charge this lightning bolt; instead, holding the button down, it fires them like a machine gun.All effects and sprites are already implemented, but I'm sure I will polish them some more later. Especially the main sprites. I might do them in pixelart, I don't know yet. I will definitely re-work them though.

I also added some hotbars. The sprites are taken from PSS right now, I will draw unique UI later. For now I want it to work: You can click the hotbars to change spells or use the number keys.

Right now I'm busy working on mana essence. Hehe, I know what you think, but it's not the same type of essence that Sonja collects in PSS. So what is mana essence? It has nothing to do with the regular mana that the protagonist is using. Collecting mana essence will be the main goal of a level. It can be obtained various ways: Killing enemies, destroying crates, but all and foremost in participating in certain, randomized events in the game. Events like: Defend this object from enemy attacks.

There will be a big varity of events throughout the levels. More on that when I work on them.

Can you see the gameplay loop already? There is still A LOT to talk about.

What to do next?I need to finish working on the mana essence. After that... I don't know exactly right now.

I could work on destructable objects; like the crate I mentioned before. All your spells will be able to effect items like that, even items in the background. This is just to make spell casting more visualliy appealing. And you know what? This is also already implemented. But not the destruction per sé.

I could also work on some of the events I mentioned; starting with a simple one. I see what I can come up with.

Later I can indeed work on some hentai animations. I mean they play a big part in my games as well, right? The way how they play out visually is unique. It's simple, but something new. I can't wait to tell you about it, when I'm busy with that.

For now there is only a common slime as an enemy. Tbh I haven't even intended to add another slime enemy in the game, but they just make perfect punching bags for testing. They are especially simple sprites to make. Anyway, I guess the slime is the one that has a taste of the new main character first ( ͡° ͜ʖ ͡°)

Overall I'm quite busy, but highly motivated! Feel free to ask some questions in the comments, maybe you can squezze out a few more informations about SB from me :)

You will hear from me again!

Have a nice day!Yourrandom Crow

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POSTEDJan 24, 2026
ARCHIVEDJun 10, 2026