Hey everyone! 👋Back again with a full development update for version 0.26.0a. This build was a big one—lots of systems coming together, quality-of-life improvements, and groundwork that’s going to make future updates much smoother (and less explosive).
Below is a breakdown of what’s been added, updated, fixed, and optimized 👇
I just want to start off, that there is a performance improvement. The current state of the game is averaging around 30 fps in resolutions higher than 1080p. I fixed the huge performance issue at the player's house. There is still a bit of a hiccup when it comes to dialogue; it's only the initial start of the conversation where the performance drop is. This is due to the AI model prompt being updated. It's not going to be easy, but I will try to reach 60 fps in performance.
🧠 Core Systems & Gameplay
✅ NPC Routines
Shower routine is now 100% complete
Fully hooked into the Day & Night system, allowing NPC behavior to feel more natural and scheduled
✅ New LLM Model
Slightly smaller model size for faster performance.
Improves dialogue responsiveness and consistency for NPC interactions
✅ NPC Respawning
NPCs now respawn correctly and reliably after death or despawn events.
Fluids have been added.
Two Hearts meters on for romance and the other is for corruption.
🌆 World & Environment Additions
✅ New Areas Added
Parking Garage
Asian Restaurant
Police Station
Player's House Retextured.
✅ Environment Polish
Added new props and sidewalks to improve city flow and visual density
🚔 Police & Wanted System
✅ Police Combat Updated
Improved combat behavior and responsiveness
✅ Police Vehicle Added
Law enforcement now has proper wheels (and intent)
This ties directly into the ongoing Wanted System, which continues to evolve into a more reactive and immersive gameplay mechanic.
📻 Audio & Immersion
✅ In-Game Radio System
Added 3 radio stations
New radio UI icon integrated
👗 Characters & Visuals
✅ Female Character Updates
Replaced fitness outfit
Added a new hairstyle:
Bob hairstyle now available
Step Mom Visuals Updated.
OLD VERSION:
NEW VERSION:
🧩 UI & Small Changes
✅ Phone UI updated✅ Actual real-time clock added✅ Eye shader tweaked✅ DRS tweaked✅ Lighting & Post-Processing tuned
New In-Game UI Elements:
Wanted Level indicator
Radio icon
🔧 Fixes
✅ Vehicle Traffic Mechanics
Fixed areas not spawning traffic
Fixed vehicles being unable to go uphill
Fixed braking behavior
⚙️ Optimization
✅ Reduced reflection probe culling distance (1000 → 500)✅ Lighting tweaks to improve performance
🛠️ Notes Going Forward
This version focuses heavily on stability, world-building, and system foundations. Almost all major features planned for the next official build are now in place—what remains is refinement, tuning, and squashing the last few stubborn bugs that think they own the place.
I will be working on refining these areas and making additions. Bringing the world more alive by giving NPC actions other than walking around. I want to add fondations to shops and improving pick ups. Also, continue work on the adult system.
A test build is coming soon, followed by the next official release once everything is locked in.
Thanks again for the continued support—this project wouldn’t be moving forward without you. More updates coming soon 🚀
-Blast