Hi everyone!I'm happy to present you my next update of my "Increase-Realism" Megapack.For ALPHA users:There were no changes yet but I've just received new files from MasterIgor, so there will be changes from BETA to Early-Access.What's new?The main focus of this update is a fully dynamic game world in the area of finances and sponsorships.
I already created something similar for FM24, but back then I waited for the final update before releasing it. This time, I simply do not have the patience anymore, so I am taking the risk and releasing it already now :D
There is also an important note at the end about how to fix an SI bug, so it is definitely worth reading until the end :D
What exactly does this mean?
Sponsorship income is mainly calculated through club reputation. However, this does not work properly in FM once real sponsors are included in the database.
Those sponsorship values barely increase when a club becomes successful, and they also do not really decrease after poor performances or relegations. Over the medium and long term, this leads to a game world that is far too static.
This update changes that :D
Everything now behaves dynamically.
I have calculated the sponsorship values in a way that keeps them very close to real-life figures. A direct 1:1 transfer is often not useful anyway, because club expenses cannot be calculated perfectly. If sponsorship values are too high, many clubs become too rich, which then creates further problems such as unrealistic transfer fees, overly strong players due to better facilities, and so on.
The goal was to find a realistic middle ground based on existing real-world data.
From my point of view, I have found exactly that.
Most of the files updated this month are connected to the effects described above.
ALL CHANGES:
UPDATE: CA/PA Adjustments
Major CA/PA update, more nationality switches and reputation changes.
UPDATE: League Reputation Changes
Further adjustments to improve long-term league balance.
UPDATE: Transfer Preferences
More tweaks to improve realistic transfer behaviour.
NEW: Taxes Fix
Missing, outdated or incomplete taxation fixes for 20 nations.
UPDATE: Salaries, Market Values and Sponsors
Major financial rebalancing connected to the new dynamic sponsorship system.
UPDATE: Club Finances Fix
Further changes to keep club finances more realistic in long-term saves.
NEW: Player Salaries Adjustments
Around 1,800 players have had their salaries adjusted.
This was necessary because many salaries were either missing entirely, which caused them to be calculated unrealistically, or were simply incorrect.
Players from leagues in 38 nations were adjusted.
The main focus was on players with a CA of 130 or higher. There are now almost no players left in this range without a salary entry.
This leads to:
✅ More realistic transfers✅ More realistic wage negotiations✅ Better balanced club finances✅ Improved balance especially in the 2nd and 3rd divisions of Spain, France and Italy
UPDATE: Club Reputation Fix
Further adjustments to improve long-term club reputation development.
Important Bug Notes
1. Important Note: How to Fix an SI Bug
In long-term simulations, English clubs as a whole improve their club reputation far too much.
The main reason is that the Premier League reputation increases extremely strongly for no clear reason.
After the first season, it rises from 164 — my modded value — to 174. After the second season, it reaches 190 and then stays there permanently.
This causes even promoted Premier League clubs to eventually reach reputations of around 7,800, which is far too high.
How to fix this
You need the official in-game editor.
Every year on 18/06/20xx, click on the Premier League competition and edit the league reputation back to 164.
On 25/06/20xx, do the same again. You will notice that the value has jumped back up.
Repeat this every year.
This keeps English club reputations stable in long-term saves.
2. Important Note: Custom Leagues Bug
I have informed MasterIgor about a TV money bug in some of his files. (We fixed them this week but are still under testing)
This is not his fault. The bug appears to be random.
As a consequence, all clubs in the affected leagues receive far too much TV income.
The affected nations are:
Algeria
Angola
Bolivia
DR Congo
Honduras
Nigeria
South Africa
Venezuela
An update should hopefully arrive soon, so it may be worth waiting for that :)
Plans Before the Public Release
Once MasterIgor has released his update, I will update my “List of Files I Recommend for FM26”.
Once MasterIgor has released his update, I will finally start a long-term simulation with a bigger setup and all June Update changes. I will then upload the results here on Patreon :)
As always, delete all previous files of my megapackThat is it for the main changes this month.
I hope you enjoy the update!
Cheers,DavidLink:https://www.mediafire.com/file/6ia67wi743uzbii/FM26_IncreaseRealismMegapack_JUNE_BETA_by_Daveincid_%252815.05.26%2529.zip/file