Hello everybody!
This last week has been just exhausting - My mode of transportation to & from work broke down, and now I'm completely broke after fixing it. I couldn't have imagined it would happen almost immediately after I wrote the last progress update mentioning VR support, but that's just how life goes I suppose. Not a big fan of 2026 so far :/
Anyways, I spent what little time I had (while I wasn't working on my vehicle) on touching up the stomach's visuals a little bit - I added an overlay to the stomach walls that looks like a layer of slime / mucus.
I want to implement subsurface scattering onto the stomach shader too, and I'm pretty much going to have to fake it since the version of Unity I use doesn't support it AFAIK (without HDRP). I've been learning HLSL (shader code) as I continue along with this project, so we'll see how far I get I suppose :)
I might even just port the entire game to HDRP early - The plan is to port Giantess Sandbox to HDRP if VR support actually works, but there are just so many things HDRP offers that would be cool to use for the project.
Other than that, I've been tweaking with the way the Giantess moves around and how she picks things up. I'm getting closer and closer to better movement, but a lot of systems are going to need to be refactored before I can get it to be automated. I also want to simplify a lot of the Giantess' internal thinking structure, since a lot of features are just deprecated at this point. One thing at a time, though!
Thank you all for your continued support, and I hope to have better news next week!