Weekly Update #70 - Sound adventures, artwork production & some hardware issues
Hey all,
We have a bunch of various topics cover in this weekly as this was a pretty eventful week.
First off, I wanted to circle back on sound/music integration in the game. I talked about it a few months ago during earlier update cycles as I was working on some concepts and even ran a few polls to gauge interest.
I'm collaborating with an acquaintance for this and we have a few demo samples to build from, with the established goal to cover a somewhat eclectic selection of genres. Those demo tracks have actually been ready for a few weeks but during this update's screenwriting I actually came up with a couple ideas that involved incorporating the music to some gameplay sections, so I thought it might be the opportunity to actually implement the whole thing in this update.
Now nothing is decided yet, it might just be a very incomplete implementation that simply caters to what I envisioned gameplay-wise but I still started to design and code a front-end prototype for an in-game music app prototype, which will likely be used at some point. It's not a very heavy and complex implementation as the UI will be very simple but it still has to be done, so I'll see how this progress and make the call. Will keep you guys posted!
Regarding the artwork production, it's still underway but I unfortunately faced some nasty setbacks: I had a few major software crashes that messed a lot of my whole graphic tablet setup, and after an initial investigation I'm suspecting a hardware issue that would require me to replace some (pretty expensive...) components. I can still progress for now but I have to use some sketchy adapters and my multi-screen setup is all messed up, so it's definitely not optimal. I'm hoping to fix these issues very soon!
Here's an updated progress chart with a less-than-ideal progress rate but hopefully we'll deal with all the blockers and pick up the pace very soon:
And of course, I wouldn't leave you guys without a lil' teaser, featuring this time a peek at Clem's (WIP) backside...
Hope you guys have a great one, thank you as ever for the support and stay tuned for more updates and teasers!