Hey everyone, Blacky once more!
Final post before the launch of the next content release, so I’ll keep it quick:
New stock eyelashes are coming, and we’re also introducing stock normal maps, or “detail textures” as they’re called in-app.
The eyelash pack continues where we started with the fundamentals, adding new default styles that lean into various more realistic directions, alongside some heavier stylized variants like the cartoon eyelashes and a second version of the very popular “SpreadEyelashes” texture, which I personally use on almost all of my characters.
This first batch of normal maps features a variety of skin variants that can be used for things like the noses of your canines or even the entire bodies of your rhinos, or any other species you want to give visible skin areas (feel free to get creative!).
On top of that, we also included rougher skin variants for species like sharks and, of course, a whole range of options for all kinds of scalies, covering everything from snakes to dragons.
We definitely plan to expand this system over time, so feel free to leave suggestions and comments below to help us get a better idea of what you’d like to see! Personally, I’ve already been thinking about creating some normal maps specifically for all the horn parts, though nothing is set in stone just yet.
I already mentioned it last time, but release is literally right around the corner. We’re getting rid of the final remaining issues with the rhino assets and implementing a few smaller features, like hotkeys for the play and pause buttons for the interaction section.
With that said, have a nice rest of the week and a great start to your weekend!
-Blacky