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A Fairly Painless Environment Transformation!
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Making Stuff "Cinematic" (shot design & grading)
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Talking about Art in the Woods
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Modeling/Rigging a Signal Lamp
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Designing a Coin
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Setting up a Physics-Powered Crane
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Chasing Realism via Details
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Back to Boat Stuff!
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Creating a Spaceship Simulator
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The Spaceship Plan
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An Emphasis on Modeling Quickly
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"The Unifier"- Making Stuff Dusty/Consistent
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World Building: Designing Your Town
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VFX Breakdown - Prepare for Execution
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Asset: Tatters and Blowing Plastic
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EPISODE RELEASE: "Prepare for Execution" Dynamo Dream ep1 pt2
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My Resolve & Blender Workflow
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Doing Better Greenscreens (Creatively & Technically)
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One Environment in a Lot of Scenes
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Asset: Candles
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Pt1 - Making a Shot - Boardwalk
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Modeling A Big Boat
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"Align Camera Track" feature - Compify
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Making the Aurora (it's pretty easy!)
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Clothesline Asset (and Making-Of)
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Story Space and Reality and Lots of Filmmaking Thoughts about Avatars
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Setting up a Drivable Rigid Body Bulldozer/Tank
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Alpha Release: Compify Addon for Advanced CG/Live Action Integration
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Canceling my Adobe Subscription (and what I'm doing instead)
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More Digital Extension Work (Poor Audio)
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Digital Extension Experiments
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Animating a Bowl Man and Other Details
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Asset: More Mechanical Scans!
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Rigid Body Stuff
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Making a Distant City
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Tutorial/Asset: Quick Basic Flares
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Last Minute Halloween Decoration
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Transparent Shaders and Experiments
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Driving Through a Market pt 2: Modeling Market Stalls
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Driving Through a Market pt 1: Layout/Blocking
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Asset: 130 Old Signs
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Modeling that Greenhouse Environment
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Asset: Cyber Guard (with mocap data)
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Another Greenscreen Tutorial (working on the Taxi Scene)
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Asset: Translucent Plastic Scans
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Let's Model a Boat!
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One of the Biggest Compositing Basics
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Tall Blowing Grass Asset & Breakdown
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Useful Techniques for Modeling a Scooter
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Modeling a Slot Machine
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